Automated
Automated matches that the player watches.
You prepare the roster; your fighters handle the punches. Matches are automated bouts that you watch, with opponents drawn from NPC fighters or other players' fighters.
Automated matches that the player watches.
The player coaches and prepares instead of controlling every strike.
NPC fighters and other players' fighters.
The public description supports this high-level loop without exposing an exact combat formula.
Build the roster, train fighters, and choose who represents the gym. These coaching decisions happen before the automated match.
The official description says you do not control the punches. Avoid guides that present the game as a direct boxing control scheme.
Match rewards feed back into fighters and the gym, supporting progression through stronger leagues.
Official matches can include NPC fighters. The public description does not publish a complete NPC list, league schedule, reward table, or matchmaking formula.
The official page says your roster can be put against fighters belonging to other players. That confirms the opponent source, but not direct real-time PvP controls or a specific matchmaking system.
The exact outcome formula is not public, so preparation should be described without fake certainty.
Recruit, train, select, and improve the roster before matches.
Your prepared fighters compete automatically while you watch. The player's role is coaching, roster management, training, and progression.
They can face NPC fighters or fighters belonging to other players.
Match rewards feed back into improving fighters and the gym so the roster can continue progressing through leagues.