Power
A fighter attribute reported by Pro Game Guides.
Source checked 2026-08-08Training is part of the confirmed coaching loop. The five names below come from a dated Pro Game Guides report; exact effects and formulas remain in-game details, not facts this guide will guess.
These names are secondary-source reporting. No card formula or exact stat effect is presented as official documentation.
A fighter attribute reported by Pro Game Guides.
Source checked 2026-08-08A fighter attribute reported by Pro Game Guides.
Source checked 2026-08-08A fighter attribute reported by Pro Game Guides.
Source checked 2026-08-08A fighter attribute reported by Pro Game Guides.
Source checked 2026-08-08A fighter attribute reported by Pro Game Guides.
Source checked 2026-08-08The official game description confirms that fighters can be trained and developed before they compete.
Your coaching role is preparation: recruit fighters, develop the roster, choose who represents the gym, and improve the team between automated matches. That is a reliable way to describe training without assigning an unsupported combat formula to any attribute.
The official Roblox description confirms training but does not define these five stats. Their names come from Pro Game Guides: Coach a Fighter codes on 2026-08-08.
This process relies on what your own session shows instead of a permanent meta claim.
Start with the live training screen and card details. An Early Beta interface is more current than an undated external guide.
Note the fighter and visible attributes before training so you can distinguish an observed change from an assumption.
A single visible change is easier to evaluate than several simultaneous upgrades, especially while balance is still moving.
Do not assume old costs, gains, or recommended builds still apply after a server update or balance change.
Power, Dexterity, Endurance, Stamina, and Agility were reported by Pro Game Guides on 2026-08-08.
No. The five attribute names are reported, but their detailed formulas and interactions are not publicly verified. Use the current in-game descriptions for exact behavior.
Yes. Coach a Fighter is labeled Early Beta, so balance, costs, progression, and stat behavior can change.
No. Training is part of preparation; the official description says the resulting matches are watched rather than controlled punch by punch.